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Pastor Rick Profile
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Design Concepts


Establishing a dedicated forum for game ideas, art, and discussions on workable game mechanics.

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5/17/14, 9:14 am Link to this post Email Pastor Rick   PM Pastor Rick Blog
 
Pastor Rick Profile
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Re: Design Concepts


Things that can be used...

if... we use the last posters date we might have a usable gaming number:

Example: 5/17/14 is 4 odds and 1 even. AM is odd: PM is even. Sooo... if... the post is made in the AM I have a 4 but if... the post was in the PM I would only have a 1.

So what could I do with that given that all posters would get the same numbers in each 12 hour period of a day?

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5/17/14, 9:58 am Link to this post Email Pastor Rick   PM Pastor Rick Blog
 
Kaunisto Profile
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Re: Design Concepts


Why have the year? The even and odd just cancel each other, for rest this year and every other. And in general, it's same for everyone for ages.

Players could be numbered 1,2,3... and those used as modifiers so that players get different result from same date.

But I'm not sure date works well. Weekday might be better, you just have to always check your calendar.

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Pastor Rick, if all you are after is determining an even or odd result, then I think you could use the time for that as well as for the number of action points, since the two things would be derived differently.

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6/3/14, 6:51 pm Link to this post Email OldWarrior   PM OldWarrior Blog
 
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Re: Design Concepts


@OldWarrior - I was actually thinking of something that would give a little more than just odd and evens. More of a favorite vs underdog rating but the date doesn't do that...

One of the problems with not having a scanner is the seemingly constant search for artwork suitable for the game design (whatever game it happens to be)... emoticon

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6/4/14, 10:36 am Link to this post Email Pastor Rick   PM Pastor Rick Blog
 
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Re: Design Concepts



Pastor Rick wrote:

One of the problems with not having a scanner is the seemingly constant search for artwork suitable for the game design (whatever game it happens to be)... emoticon



I know that feeling, even though I DO have a scanner. I have often searched high and low for suitable images -- without copyright issues of course -- for some online gaming.

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6/6/14, 12:24 am Link to this post Email OldWarrior   PM OldWarrior Blog
 
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Re: Design Concepts


As a general (strategy) game setup, I'd like to use chess board. 8x8 area makes game short enough (depending hit points or such) and would be easy and familiar setting for people.
2-4 players could start a deathmatch at corners or 4+ players could play in two groups, starting opposite corners or sides.
With starting design for chess board, you can easily expand the game by making it double or quadruple.

In something with 4+ players, the simultaneous moves/separate forums system could be used with one forum for each team, instead of player.

Just throwing around ideas here.

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6/6/14, 1:20 pm Link to this post Email Kaunisto   PM Kaunisto
 
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Re: Design Concepts


I your ideas are useful, Kaunisto. I love reading other people's different views and approaches to issues like this. I think it really helps get the creative juices going.

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6/8/14, 9:42 pm Link to this post Email OldWarrior   PM OldWarrior Blog
 
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Re: Design Concepts


I tend to be stuck in thinking how to play traditional card/board/dice games on forums.
What we should be thinking is, what can only be done on forum?

Editing posts... you know, there could be a game where you can change your earlier moves - a game that doesn't happen in simple chronology.
Something like a serial rock-paper-scissors where you have certain amount of moves with which you can either do a new post or edit a previous...
Maybe some kind of number game? Everyone posting a number and the sum up to your post should be... part of date/time? Odd/even related to them?
And quoting. Games could use the choice of making a new post or quoting an earlier one that may have quotes itself...

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6/21/14, 2:27 pm Link to this post Email Kaunisto   PM Kaunisto
 
Kaunisto Profile
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Re: Design Concepts


I'm trying to think an option for the system of simultaneous turns in my my games.
Something like this: during a turn any player may move (=post) first, which would have some advantages but also the disadvantage that others know your move before making theirs...
Problems with that:
- real life limitations on when you can post would affect the game
- what happens when nobody wants to go first?

Still, I might have something here. What if chess was like this: after the first white and black moves, black would get to choose who moves next and after the second pair of moves the last to move would choose and so on.
With chess that might just become everyone always moving twice, but I'm sure a game could be created where the balance between advantages of moving first and knowing opponents move could be achieved.

Last to move chooses order next turn... could work.

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