Design Concepts https://bif1137.runboard.com/t115 Runboard| Design Concepts en-us Thu, 28 Mar 2024 13:43:58 +0000 Thu, 28 Mar 2024 13:43:58 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re: Design Conceptshttps://bif1137.runboard.com/p1600,from=rss#post1600https://bif1137.runboard.com/p1600,from=rss#post1600I started thinking about a MtG/general CCG style game with the normal playing cards. You'd have 2-10 as land/energy cards, JQK as creatures (with 1/1, 2/2, 3/3 and cost 1-2-3) and aces being spell card that wipes out all opponent's creatures. You get to play one energy card per turn (a la MtG lands), but besides putting creatures to play you'd have to also pay energy for them attacking (the same 1-2-3). Things to consider: - amount of cards in opening hand - amount of player's hit points (10 sounds suitable) - do you play with one regular deck split to 26 or each player having own deck, possibly choosing 30 or 40 cards - 4 suits, 2 colors or those completely ignored (as in do energy cards need to match the creature/spell) I've got to try this.nondisclosed_email@example.com (Kaunisto)Thu, 16 Mar 2017 04:29:12 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1591,from=rss#post1591https://bif1137.runboard.com/p1591,from=rss#post1591Thinking about the "Cosmic Conquest" game again. This time on ship types. Colony ships are huge and probably should represent whole groups of ships built for transporting populations from one star system to another star system. They would be easy targets in combat individually but hard to destroy totally. So (using Battle Ship as a base) I think they would need 10 hits to destroy with each hit reducing the colony ships population by .1 for safe arrival. nondisclosed_email@example.com (Pastor Rick)Sun, 19 Jun 2016 08:24:51 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1531,from=rss#post1531https://bif1137.runboard.com/p1531,from=rss#post1531I'm wondering what can be done with a "game within game" idea. So far Space Arena is the only thing I've tried it on and we haven't yet seen it really work, but I think there's potential. Take Chess to power of two: every time a piece tries to take another, instead a full game would be played to settle which wins. (In draw the player who made the move would still win/take the piece, to encourage offensive play.) Chess is a too long game for this format, but I'm talking about the idea that units player moves in the larger "overgame" are a group/army of smaller units that meet in the second level game when they encounter. This could be taken (in simple/small enough games) to third and fourth level. You have ships moving between planets, carrying armies that move between continents, spread as companies on game board, encounters happening on the next level board where each soldier shoots at enemy... Can't blame me for lack of ambition here.nondisclosed_email@example.com (Kaunisto)Tue, 10 Feb 2015 11:38:17 +0000 Re:https://bif1137.runboard.com/p1397,from=rss#post1397https://bif1137.runboard.com/p1397,from=rss#post1397Yeah, it really was, but unfortunately it's nearly impossible to get any interest in these games.nondisclosed_email@example.com (Catcherlady)Fri, 21 Nov 2014 10:51:45 +0000 Re:https://bif1137.runboard.com/p1392,from=rss#post1392https://bif1137.runboard.com/p1392,from=rss#post1392Catcher and I have tried it in the past but no one seemed interested. We also did a Titanic mystery and a murder mystery that we both put a lot of work into. Created the board and tons of clues and back story. Sadly we couldn't get anyone to join in and play. The murder mystery still saddens me because it was good... nondisclosed_email@example.com (Justbec)Thu, 20 Nov 2014 19:59:05 +0000 Re:https://bif1137.runboard.com/p1390,from=rss#post1390https://bif1137.runboard.com/p1390,from=rss#post1390That's been tried in the past, as I recall...and it never really caught on.nondisclosed_email@example.com (Catcherlady)Thu, 20 Nov 2014 12:24:01 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1384,from=rss#post1384https://bif1137.runboard.com/p1384,from=rss#post1384I'm afraid not something I'd be interestednondisclosed_email@example.com (Kaunisto)Wed, 19 Nov 2014 11:32:10 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1382,from=rss#post1382https://bif1137.runboard.com/p1382,from=rss#post1382I have been thinking (uh oh)... What about a "treasure hunt" or "scavenger hunt" type of game? We could use just this message board or have some puzzle pieces scattered on other "member boards." Good idea? nondisclosed_email@example.com (Pastor Rick)Wed, 19 Nov 2014 00:00:19 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1124,from=rss#post1124https://bif1137.runboard.com/p1124,from=rss#post1124Coolness, depending on what you come up with "Space Arena" might make a nice addition/alternative to what I am working on in "Cosmic Conquest." nondisclosed_email@example.com (Pastor Rick)Wed, 03 Sep 2014 17:55:57 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1123,from=rss#post1123https://bif1137.runboard.com/p1123,from=rss#post1123The space theme got me thinking of a game that would be set in a star system: planets and moons, some habitable, some you could mine and perhaps some just points to travel through. Maybe each planet and moon could be a chess board battle area, Arena-style... Actually that could make an extended version of Naval Arena. Possibly coming in future: Space Arenanondisclosed_email@example.com (Kaunisto)Wed, 03 Sep 2014 12:50:10 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1092,from=rss#post1092https://bif1137.runboard.com/p1092,from=rss#post1092I have about half the star map done now... I might actually get a chance to start on the 1st rules draft for "Cosmic Conquest" next week. nondisclosed_email@example.com (Pastor Rick)Sat, 30 Aug 2014 21:54:27 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1090,from=rss#post1090https://bif1137.runboard.com/p1090,from=rss#post1090I moved the "0" to the beginning octagon. Since each of the squares are equidistant from each other this makes movement more realistic when moving in a diagonal. The polygons help in visualizing a players position and opens up new ideas on any combat or scouting related activities. The visible choices equate to 5 choices in movement: Using octagon 0-0 has the example we have: 0-0 = on the square 0-0-N = coming in from the northern polygon 0-0-E = coming in from the eastern polygon 0-0-S = coming in from the southern polygon 0-0-W = coming in from the western polygon When it comes to combat the grid gives 3 options: if... the players are in the same area combat or scouting would be unmodified. if... the players are in adjacent areas the combat or scouting could have a adjustment of say -1 to the results table. if... the players are in opposite areas the combat or scouting could have a adjustment of say -2 to the results table. Other ideas, if... we wanted a total 3D effect then we could use H and L to indicate High and Low so for example 0-0-N-H would say the player was coming in from the North and High (relative to the center of the square). In a 3D setting I think we would need a -3 adjustment to the results table to give realism to the idea of: Player A movement: 0-0-N-H Player B movement: 0-0-S-L  nondisclosed_email@example.com (Pastor Rick)Sat, 30 Aug 2014 09:32:45 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1088,from=rss#post1088https://bif1137.runboard.com/p1088,from=rss#post1088Thanks, I enclosed each square with polygons which can be used to indicate north, south, east, and west relative to the square. Movement is from square to square to keep things simple.nondisclosed_email@example.com (Pastor Rick)Fri, 29 Aug 2014 09:47:47 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1086,from=rss#post1086https://bif1137.runboard.com/p1086,from=rss#post1086Would the "between" spaces have some meaning/use (borders etc.)? Otherwise, isn't that just square board with rule to only move diagonally? Also - note that I don't have experience of such games - that zero seems kind of out of place for me, I'd make it 10 or leave out (hex...) or move to before 1.nondisclosed_email@example.com (Kaunisto)Fri, 29 Aug 2014 09:17:20 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p1082,from=rss#post1082https://bif1137.runboard.com/p1082,from=rss#post1082Interesting.nondisclosed_email@example.com (OldWarrior)Fri, 29 Aug 2014 02:44:09 +0000 Re: Design Concepts (game grid)https://bif1137.runboard.com/p1081,from=rss#post1081https://bif1137.runboard.com/p1081,from=rss#post1081I have designed a (hopefully unique) game grid for use in future games. Yes, I am still working on a "Cosmic Empire" space game. nondisclosed_email@example.com (Pastor Rick)Fri, 29 Aug 2014 00:17:16 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p961,from=rss#post961https://bif1137.runboard.com/p961,from=rss#post961I am thinking about another "card plus action points game" this one might have a new thing added to it if... I can get the concept settled in my own mind...nondisclosed_email@example.com (Pastor Rick)Tue, 05 Aug 2014 10:41:53 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p949,from=rss#post949https://bif1137.runboard.com/p949,from=rss#post949I'm trying to think an option for the system of simultaneous turns in my my games. Something like this: during a turn any player may move (=post) first, which would have some advantages but also the disadvantage that others know your move before making theirs... Problems with that: - real life limitations on when you can post would affect the game - what happens when nobody wants to go first? Still, I might have something here. What if chess was like this: after the first white and black moves, black would get to choose who moves next and after the second pair of moves the last to move would choose and so on. With chess that might just become everyone always moving twice, but I'm sure a game could be created where the balance between advantages of moving first and knowing opponents move could be achieved. Last to move chooses order next turn... could work.nondisclosed_email@example.com (Kaunisto)Sun, 03 Aug 2014 05:51:52 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p811,from=rss#post811https://bif1137.runboard.com/p811,from=rss#post811I tend to be stuck in thinking how to play traditional card/board/dice games on forums. What we should be thinking is, what can only be done on forum? Editing posts... you know, there could be a game where you can change your earlier moves - a game that doesn't happen in simple chronology. Something like a serial rock-paper-scissors where you have certain amount of moves with which you can either do a new post or edit a previous... Maybe some kind of number game? Everyone posting a number and the sum up to your post should be... part of date/time? Odd/even related to them? And quoting. Games could use the choice of making a new post or quoting an earlier one that may have quotes itself...nondisclosed_email@example.com (Kaunisto)Sat, 21 Jun 2014 14:27:08 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p768,from=rss#post768https://bif1137.runboard.com/p768,from=rss#post768I your ideas are useful, Kaunisto. I love reading other people's different views and approaches to issues like this. I think it really helps get the creative juices going.nondisclosed_email@example.com (OldWarrior)Sun, 08 Jun 2014 21:42:30 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p753,from=rss#post753https://bif1137.runboard.com/p753,from=rss#post753As a general (strategy) game setup, I'd like to use chess board. 8x8 area makes game short enough (depending hit points or such) and would be easy and familiar setting for people. 2-4 players could start a deathmatch at corners or 4+ players could play in two groups, starting opposite corners or sides. With starting design for chess board, you can easily expand the game by making it double or quadruple. In something with 4+ players, the simultaneous moves/separate forums system could be used with one forum for each team, instead of player. Just throwing around ideas here.nondisclosed_email@example.com (Kaunisto)Fri, 06 Jun 2014 13:20:07 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p750,from=rss#post750https://bif1137.runboard.com/p750,from=rss#post750Pastor Rick wrote: One of the problems with not having a scanner is the seemingly constant search for artwork suitable for the game design (whatever game it happens to be)... I know that feeling, even though I DO have a scanner. I have often searched high and low for suitable images -- without copyright issues of course -- for some online gaming.nondisclosed_email@example.com (OldWarrior)Fri, 06 Jun 2014 00:24:14 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p744,from=rss#post744https://bif1137.runboard.com/p744,from=rss#post744@OldWarrior - I was actually thinking of something that would give a little more than just odd and evens. More of a favorite vs underdog rating but the date doesn't do that... One of the problems with not having a scanner is the seemingly constant search for artwork suitable for the game design (whatever game it happens to be)... nondisclosed_email@example.com (Pastor Rick)Wed, 04 Jun 2014 10:36:10 +0000 Re:https://bif1137.runboard.com/p741,from=rss#post741https://bif1137.runboard.com/p741,from=rss#post741Pastor Rick, if all you are after is determining an even or odd result, then I think you could use the time for that as well as for the number of action points, since the two things would be derived differently.nondisclosed_email@example.com (OldWarrior)Tue, 03 Jun 2014 18:51:50 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p738,from=rss#post738https://bif1137.runboard.com/p738,from=rss#post738Why have the year? The even and odd just cancel each other, for rest this year and every other. And in general, it's same for everyone for ages. Players could be numbered 1,2,3... and those used as modifiers so that players get different result from same date. But I'm not sure date works well. Weekday might be better, you just have to always check your calendar.nondisclosed_email@example.com (Kaunisto)Tue, 03 Jun 2014 15:23:25 +0000 Re: Design Conceptshttps://bif1137.runboard.com/p636,from=rss#post636https://bif1137.runboard.com/p636,from=rss#post636Things that can be used... if... we use the last posters date we might have a usable gaming number: Example: 5/17/14 is 4 odds and 1 even. AM is odd: PM is even. Sooo... if... the post is made in the AM I have a 4 but if... the post was in the PM I would only have a 1. So what could I do with that given that all posters would get the same numbers in each 12 hour period of a day?nondisclosed_email@example.com (Pastor Rick)Sat, 17 May 2014 09:58:32 +0000 Design Conceptshttps://bif1137.runboard.com/p632,from=rss#post632https://bif1137.runboard.com/p632,from=rss#post632Establishing a dedicated forum for game ideas, art, and discussions on workable game mechanics.nondisclosed_email@example.com (Pastor Rick)Sat, 17 May 2014 09:14:59 +0000