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Registered: 01-2008
Location: Finland
Posts: 295
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Wild West Arena: Rules


(This older, simpler version of rules may be used as variant. See posts below for latest version of rules.)

(version 0.3)


1. Player starts with 10 Hit Points (as default; different variations may be used).
Player loses HP when shot or stabbed by other player. Player is removed from game when HP becomes 0 or less.


2. The game is played on chess board, 8X8 squares marked as "A-H 1-8" (as default; different size variations may be used).


3. Turns are simultaneous. All players do their moves and shoot/stab before results of the turn are resolved.


4. During a turn player moves (or chooses not to) and shoots or stabs.

4a. On one turn player can move horizontally, vertically or diagonally (8 directions) up to 2 squares. Player moves only to one direction each turn (like chess queen, but with the maximum of 2 squares).
If two player would move to same square, they "bump" and return one square back to direction they came from except if both came from same direction in which case only the one moving further is "bumped" back. Also if one player didn't move and another tried to move in same square, only the moving player is "bumped" one square back.

4b. Player shoots once each turn (except with pistols practically twice). Player chooses direction(s) to shoot (of 8 basic directions) and if other players moved to a square in that direction, closest of them is hit (or all if using rifle) causing loss of HP.

4c. All players may stab instead of shooting. Stab is an attack that only affects the square next to player. Stab is done by choosing to stab instead of shooting and the direction similarly to shooting. Successful stab causes 10 HP of damage.

"Bumped" player is considered to shoot/stab from the square he/she ends up in, not the one the player tried to move to.
(Note: here's difference between Gladiator Arena and Wild West Arena; this is because in GA player attacks specific squares and that game has range limits)


5. In start of game each player chooses weapon and square to start.

5a. Weapons are:

Pistols: 1 HP damage; player has two pistols so he can choose two directions to shoot or shoot both pistols to same direction

Rifle: 3 HP damage; all players in the direction of shot are hit

Shotgun: 1 HP damage; shoots in three adjacent directions (like N, NW, W or SE, E, NE)


6. Game ends when there is only one player or none left. Winner is the last remaining player. If two or more players are removed on same turn, the one with more HP wins (a player can have 0 or negative HP at the time of being removed). If also HP is even, the game ends in tie.





-------------------

Practical playing happens similarly to Gladiator Arena. Directions are referred as N, NE, E, SE, S, SW, W, NW.

Player's posts should be in this format:

move: 1 N
OR
move: 2 SE
OR
move: - (to stay in same square)

shoot: NE (with rifle; also with shotgun you only choose the "middle" direction)
OR
shoot: E,W (with pistols, shooting two directions)
OR
shoot: NW (with pistols, shooting "twice" one direction)
OR
stab: S

Last edited by Kaunisto, 7/2/14, 12:32 pm


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6/15/14, 1:06 pm Link to this post Email Kaunisto   PM Kaunisto
 
Kaunisto Profile
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Registered: 01-2008
Location: Finland
Posts: 295
Accolades: 3 (+3/-0)
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Re: Wild West Arena: Rules


(version 0.51)


1. Player starts with 10 Hit Points (as default; different variations may be used).
Player loses HP when attacked by other player. Player is removed from game when HP becomes 0 or less.



2. The game is played on chess board, 8X8 squares marked as "A-H 1-8" (as default; different size variations may be used).



3. Turns are simultaneous. All players do their moves and attacks before results of the turn are resolved.



4. During a turn player moves (or chooses not to) and attacks.

4a. On one turn player can move horizontally, vertically or diagonally (8 directions) up to 2 squares. Player moves only to one direction each turn (like chess queen, but with the maximum of 2 squares).
If two player would move to same square, they "bump" and return one square back to direction they came from except if both came from same direction in which case only the one moving further is "bumped" back. Also if one player didn't move and another tried to move in same square, only the moving player is "bumped" one square back.

4b. Player attacks once each turn (except with pistols practically twice). Player chooses direction(s) to attack (of 8 basic directions) and if other players moved to a square in that direction, closest of them is hit (or all if using rifle) causing loss of HP.


"Bumped" player is considered to attack from the square he/she ends up in, not the one the player tried to move to.
(Note: here's difference between Gladiator Arena and Wild West Arena; this is because in GA player attacks specific squares and that game has range limits)



5. In start of game each player chooses weapon and square to start.

5a. Weapons are:

Pistols: 1 HP damage; player has two pistols so he can choose two directions to shoot or shoot both pistols to same direction

Rifle: 3 HP damage; all players in the direction of attack are hit

Shotgun: 1 HP damage; shoots in three adjacent directions (like N, NW, W or SE, E, NE)

Knife: player can either throw knife or stab:
Throw: 1 HP damage
Stab: 6 HP damage; only does damage to next square

Gatling: 4 HP damage; all players in the direction of attack are hit; player with Gatling can only move one square per turn

5b. Player with shotgun may NOT enter the corner squares (A1,A8,H1,H8)



6. Game ends when there is only one player or none left. Winner is the last remaining player. If two or more players are removed on same turn, the one with more HP wins (a player can have 0 or negative HP at the time of being removed). If also HP is even, the game ends in tie.


-------------------

On practical playing, see above.

Only addition is to choose "Stab" or "Throw" when using knife.

Last edited by Kaunisto, 8/10/14, 3:54 pm


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7/2/14, 12:53 pm Link to this post Email Kaunisto   PM Kaunisto
 


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