NA Game 1 https://bif1137.runboard.com/t141 Runboard| NA Game 1 en-us Thu, 28 Mar 2024 16:50:56 +0000 Thu, 28 Mar 2024 16:50:56 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Re:https://bif1137.runboard.com/p926,from=rss#post926https://bif1137.runboard.com/p926,from=rss#post926Nice job K!nondisclosed_email@example.com (Justbec)Tue, 29 Jul 2014 19:40:56 +0000 Re: NA Game 1https://bif1137.runboard.com/p923,from=rss#post923https://bif1137.runboard.com/p923,from=rss#post923Tough luck... Turn 8 Kaunisto: T D5 Simelius: U E4 Justbec: TUT E2 Kaunisto hit Justbec 1 point of damage Simelius hit Justbec 3 points of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1 Kaunisto (3 damage) 2 Simelius (7 damage) 3 Justbec (10 damage) ! That's it, you're out! Here's the rest of game between me and her: Turn 9 Kaunisto: UUU D6 Simelius: TRR C3 Kaunisto hit Simelius 4 points of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1 Kaunisto (3 damage) 2 Simelius (11 damage) ! I WIN! With a huge margin, I might add. Game over, let's talk in chat topic.nondisclosed_email@example.com (Kaunisto)Tue, 29 Jul 2014 09:27:39 +0000 Re:https://bif1137.runboard.com/p922,from=rss#post922https://bif1137.runboard.com/p922,from=rss#post922TUT E2nondisclosed_email@example.com (Justbec)Tue, 29 Jul 2014 08:26:34 +0000 Re: NA Game 1https://bif1137.runboard.com/p921,from=rss#post921https://bif1137.runboard.com/p921,from=rss#post921Great dodge, I think you had only two or three possible moves to avoid our shots and you did. First turn with no hits, seems that my shooting/moving system is well balanced. This test has made me wonder if I should try to change the movement system, but there's not really a better alternative. If I make turning "automatic" (so that direction of move turns you and last move decides if you're left V/H), 3 steps gives too much mobility and 2 not enough and I would have rethink the shot scoring too... I'll just stick with this. But it's unfortunate that as I meant to make NA the most simple of the three games, it actually has most complicated moving system. Turn 7 Kaunisto: LLL F5 Simelius: LLT G2 Justbec: TLL E3 No hits 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1 Kaunisto (3 damage) 2 Simelius (7 damage) 3 Justbec (6 damage) nondisclosed_email@example.com (Kaunisto)Tue, 29 Jul 2014 06:49:37 +0000 Re:https://bif1137.runboard.com/p915,from=rss#post915https://bif1137.runboard.com/p915,from=rss#post915TLL E3nondisclosed_email@example.com (Justbec)Mon, 28 Jul 2014 18:24:32 +0000 Re: NA Game 1https://bif1137.runboard.com/p910,from=rss#post910https://bif1137.runboard.com/p910,from=rss#post910Turn 6 Kaunisto: RRR E5 Simelius: DDT D3 Justbec: DDD D4 Kaunisto hit Simelius 3 points of damage Simelius hit Kaunisto 1 point of damage Justbec hit Simelius 1 point of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1/4 Kaunisto (3 damage) 2 Simelius (7 damage) 3/4 Justbec (6 damage) Gets exciting, remember this game to 10 points, so I can now drop either of you with one good hit nondisclosed_email@example.com (Kaunisto)Mon, 28 Jul 2014 09:01:14 +0000 Re: NA Game 1https://bif1137.runboard.com/p908,from=rss#post908https://bif1137.runboard.com/p908,from=rss#post908  DDD D4nondisclosed_email@example.com (Justbec)Mon, 28 Jul 2014 08:16:35 +0000 Re: NA Game 1https://bif1137.runboard.com/p906,from=rss#post906https://bif1137.runboard.com/p906,from=rss#post906So it seems... too bad you did better in the game before you knew what you were doing My mother - who understands the game slightly less than you - just scored the first perfect hit, on you. Turn 5 Kaunisto: DT D4 Simelius: UU F6 Justbec: TUU D2 Simelius hit Justbec 4 point of damage Justbec hit Kaunisto 1 point of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1 Kaunisto (2 damage) 2 Simelius (4 damage) 3 Justbec (5 damage) (we're now in the point that theoretically any player can lose in one turn; though that's about 2% chance at most for me)nondisclosed_email@example.com (Kaunisto)Mon, 28 Jul 2014 01:58:40 +0000 Re:https://bif1137.runboard.com/p904,from=rss#post904https://bif1137.runboard.com/p904,from=rss#post904I'll figure it out eventually... Ok...TUU D2nondisclosed_email@example.com (Justbec)Sun, 27 Jul 2014 15:31:48 +0000 Re: NA Game 1https://bif1137.runboard.com/p902,from=rss#post902https://bif1137.runboard.com/p902,from=rss#post902You're still having trouble with this horizontal/vertical thing. You were (Turn 3) horizontally. So you can't move TLT because the first Turn puts you vertical and at that you can't move Left. This time this puts me in a tough spot because my interpretation of your move affects the score. I'm following my original guideline that any illegal move is ignored and therefore you actually stay put as you just turn twice. Turn 4 Kaunisto: DDD E5 Simelius: TDD F6 Justbec: TT D3 Kaunisto hit Simelius 1 point of damage Kaunisto hit Justbec 1 point of damage Justbec hit Simelius 1 point of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1 Kaunisto (1 damage) 2 Simelius (4 damage) 3 Justbec (1 damage)nondisclosed_email@example.com (Kaunisto)Sun, 27 Jul 2014 12:48:19 +0000 Re:https://bif1137.runboard.com/p901,from=rss#post901https://bif1137.runboard.com/p901,from=rss#post901TLT D3nondisclosed_email@example.com (Justbec)Sun, 27 Jul 2014 08:59:10 +0000 Re: NA Game 1https://bif1137.runboard.com/p900,from=rss#post900https://bif1137.runboard.com/p900,from=rss#post900(Note: because due the movement system a ship can never be along border, it's never tactically wise to shoot a border square, in 1, 8, A or H - except in a very rare situation on 4+ player game) Turn 3 Kaunisto: TLT E6 Simelius: TLL C2 Justbec: UTR F8 Kaunisto hit Simelius 1 point of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1 Kaunisto (1 damage) 2 Simelius (2 damage) 3 Justbec (Hint: tactically it's best to aim 1. where you can possibly hit several other players 2. the opponent who has least damage)nondisclosed_email@example.com (Kaunisto)Sat, 26 Jul 2014 16:00:27 +0000 Re:https://bif1137.runboard.com/p899,from=rss#post899https://bif1137.runboard.com/p899,from=rss#post899Ok.. think I'm getting it.. UTR F8nondisclosed_email@example.com (Justbec)Sat, 26 Jul 2014 14:38:12 +0000 Re: NA Game 1https://bif1137.runboard.com/p898,from=rss#post898https://bif1137.runboard.com/p898,from=rss#post898 almost there, but not quite... You're horizontally (Turn 1 board), so you can move L/R and after turning U/D. Like previously, to keep game going I'll do some interpretation and assume you meant RTD instead DTR. Turn 2 Kaunisto: TUU G4 Simelius: UUU D6 Justbec: RTD E5 Simelius hit Kaunisto 1 point of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1 Kaunisto (1 damage) 2 Simelius (1 damage) 3 Justbec You just missed us on three sides. Note that a shot does damage like this: where the 2 point square is the one you aimed (just explaining the system, in case you couldn't make sense of that part in my rules... either )nondisclosed_email@example.com (Kaunisto)Sat, 26 Jul 2014 13:26:00 +0000 Re:https://bif1137.runboard.com/p897,from=rss#post897https://bif1137.runboard.com/p897,from=rss#post897DTR E5nondisclosed_email@example.com (Justbec)Sat, 26 Jul 2014 11:53:07 +0000 Re: NA Game 1https://bif1137.runboard.com/p895,from=rss#post895https://bif1137.runboard.com/p895,from=rss#post895Now here's the point you haven't understood: everyone's turns happen simultaneously. In real life you could play this by each player writing down their moves and then they are revealed, seen where everyone moved and shot. So, we're waiting for your move and shot for Turn 2...nondisclosed_email@example.com (Kaunisto)Sat, 26 Jul 2014 09:30:50 +0000 Re:https://bif1137.runboard.com/p893,from=rss#post893https://bif1137.runboard.com/p893,from=rss#post893Ok.. is it my turn, or your mothers?nondisclosed_email@example.com (Justbec)Sat, 26 Jul 2014 07:55:20 +0000 Re: NA Game 1https://bif1137.runboard.com/p892,from=rss#post892https://bif1137.runboard.com/p892,from=rss#post892You need to guess where I'm moving to next turn. Shooting happens after moving. Everyone takes the 3 "steps" before the shots are counted. (This is the general idea in all these games: you need to guess where opponent moves and attack there - and try to move where you're not expected to, to avoid getting hit)nondisclosed_email@example.com (Kaunisto)Sat, 26 Jul 2014 05:45:32 +0000 Re:https://bif1137.runboard.com/p891,from=rss#post891https://bif1137.runboard.com/p891,from=rss#post891Ok I get the moving part but what I don't get is, if I know where you are sitting then what is the challenge in shooting? nondisclosed_email@example.com (Justbec)Fri, 25 Jul 2014 18:33:05 +0000 Re: NA Game 1https://bif1137.runboard.com/p889,from=rss#post889https://bif1137.runboard.com/p889,from=rss#post889No. Not at all. The choosing of 3 squares is only for starting the game (choosing where you start). Rest of the game you move your ship up, down, left or right or turn. You can only move "forward" and "backward" in direction of your ship. Now you're vertical, so you can only move up or down before turning. You have 3 "steps" per a turn (I just realized the complication with "a turn" and "to turn"), one being to move a square or turning between vertical and horizontal position. Oh wait, I just realized (perhaps?) what you did. But no that doesn't match... that's one step too much. Anyways, you're supposed to tell me your moves - like DDT = down-down-turn that would put you D-F3 - instead the squares you move to. To keep game going, I'll interpret your move to the closest possible: Down-Turn-Left puts you to C-E4 And about that shot... Neither of us couldn't have been in C7. In theory you could've at best scratched me with 1 point hit. Turn 1 Kaunisto: TLL F6 Simelius: LT E2 Justbec: DTL C7 Kaunisto hit Simelius 1 point of damage 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1/4 Kaunisto 2 Simelius (1 damage) 3/4 Justbecnondisclosed_email@example.com (Kaunisto)Fri, 25 Jul 2014 10:51:40 +0000 Re: NA Game 1https://bif1137.runboard.com/p888,from=rss#post888https://bif1137.runboard.com/p888,from=rss#post888Hmm.. I hope I do this right.. I will move to D4, C4 and B4 and shoot at C7.. Did I do that right?nondisclosed_email@example.com (Justbec)Fri, 25 Jul 2014 09:42:58 +0000 Re: NA Game 1https://bif1137.runboard.com/p887,from=rss#post887https://bif1137.runboard.com/p887,from=rss#post887(Note: I meant you wouldn't make a separate topic for this game - see the "BUT" in my chat post - but since you did, keep using it to get feel how this would be played with more players.) Turn 0 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----H 1/4 Kaunisto 2 Simelius 3/4 Justbec (so we're almost at same place; great minds... I'll be marking with 4s and 5s squares that have several ships simultaneously.) Now post the three moves. Remember you can only go U(p) or D(own) unless you T(urn) first. And choose the square you're shooting. Players do not harm themselves, so you can aim the squares you are (moving to) if you think that's where I'm going too.nondisclosed_email@example.com (Kaunisto)Fri, 25 Jul 2014 06:40:01 +0000 Re:https://bif1137.runboard.com/p886,from=rss#post886https://bif1137.runboard.com/p886,from=rss#post886Ok, I'm ready... I thinknondisclosed_email@example.com (Justbec)Thu, 24 Jul 2014 17:03:03 +0000 NA Game 1https://bif1137.runboard.com/p862,from=rss#post862https://bif1137.runboard.com/p862,from=rss#post862To get things going, I'm starting the first game here. This will be Naval Arena with Simple rules. Up to default 10 points of damage Game starts once I have two or more volunteers (or in about week or two if there's only one... or later if it takes longer to get even that one). I am playing myself. To join, create a topic on whatever reasonably clear title that you can use on this and future games (like "Kaunisto's GA/WWA/NA moves"). As the "turn zero" (=game starting) move, choose the starting position of your 3-square ship. For example: B4-6 or B-D5 (since we're using chess board it's letter before number like chess, but that doesn't actually matter...) Note: Ship can't be along the edges of board, on rows 1, 8, A or H (because it could not turn/get away from there). But you can choose to start touching one end to edge, like A-C5 or G6-8. Here's the (empty) board for reference: 8 7 6 5 4 3 2 1 ---A-----B-----C-----D-----E-----F-----G-----Hnondisclosed_email@example.com (Kaunisto)Tue, 15 Jul 2014 00:56:19 +0000